Berkeley roboticist Anca Dragan on why robots must model messy humans, learn hidden rewards, and treat human-robot interaction as a shared game.

Anca Dragan: A professor at UC Berkeley working on human-robot interaction and reward engineering algorithms, who also consults at Waymo. She studies how robots can generate behavior that accounts for coordinating with people.
Anca Dragan explains her work on human-robot interaction, where the robot's job is to optimize for what people actually want rather than what a programmer literally specified. She argues that humans who look irrational may simply be operating under different assumptions or simpler internal models, and shows how robots can use their own actions to gather information about human intent. The conversation covers inverse reinforcement learning, the difficulty of designing reward functions, autonomous driving as a game-theoretic problem with humans, and semi-autonomous driving's risks. It closes on mortality, the meaning of life, and how finiteness might belong in our reward functions.
Pixar
“my favorite fictional robot is Wally and I love how amazingly expressive it is some personal things a little bit about expressive motion”— guest
Stuart Russell and Peter Norvig
“I got my hands on a PDF copy in Romania of Russell Norvig a I modern approach... it was so captivating”— guest
Anki
“there was a a key had a robot called Cosmo where they put in some of these animations that part is easy”— guest
Atari
“I don't know if you know this Atari game it's called lunar lander it's it's really hard people really suck at landing”— guest
Cadillac
“Cadillac super guru system which has a driver facing camera that detects your state there's a bunch of basically Lane centering systems”— Lex Fridman
The Wachowskis
“I didn't know anything about AI at that point I was you know I had watched the movie The Matrix”— guest
Michael Schur
“I watch this show it's very still it's called a good place and they reflect a lot on this”— guest