Legendary programmer John Carmack spends over five hours with Lex Fridman on Doom, Quake, VR, rockets, and his all-in bet on building AGI.

John Carmack: Co-founder and lead programmer at id Software, widely considered one of the greatest programmers ever, behind Commander Keen, Wolfenstein 3D, Doom, and Quake. Former CTO of Oculus VR and now founder of an AGI startup.
Carmack traces his path from teenage assembly-language games on a borrowed PC to inventing the scrolling and 3D-rendering tricks that built id Software's empire. He digs deep into the technical innovations behind Wolfenstein 3D (ray casting, compiled scalers), Doom (BSP trees, modding), and Quake (true 3D, networking, his own scripting language), alongside lessons on programming philosophy, user value, and hard work. The conversation moves through his Oculus/Meta years and a candid critique of why big tech wastes resources, his friendship and engineering debates with Elon Musk, and bets on Mars and self-driving cars. The back half centers on his conviction that AGI is achievable within a decade, likely in tens of thousands of lines of code, and why he's now committing fully to it. It closes on martial arts, books, mortality, and the meaning of life.
Steven Levy
“Steven Levy's book Hackers was a really formative book for me as a teenager, I mean read it several times”— John Carmack
Fabien Sanglard
“you've recommended the book Game Engine Black Book Wolfenstein 3D for technical exploration of the game”— John Carmack
Resolution Games
“he wrote working on a game called Demeo which is really an awesome VR game it's like Dungeons and Dragons”— John Carmack
Beat Games
“if you go play an hour of Beat Saber or Supernatural or something that is legit solid exercise and it's more fun than doing it just about any other way”— John Carmack
Within
“if you go play an hour of Beat Saber or Supernatural or something that is legit solid exercise and it's more fun than doing it just about any other way”— John Carmack
Bethesda Game Studios
“I'm a fan of role playing games the Elder Scroll series like Skyrim or even Daggerfall it just takes you to another world”— Lex Fridman
Neal Stephenson
“the term comes from Neil Stevenson's book Snow Crash which many of us had read back in the 90s it was one of those kind of formative books”— John Carmack
Foley and van Dam
“I had learned this from one of my Graphics Bible at the time a book called Foley van Dam”— John Carmack
David Kushner
“some other people just say felt that Masters of Doom portrayed played things up in a way that I shouldn't be too happy with”— John Carmack
Mojang
“Minecraft is an amazing case study in so many things where what's been able to be done with that is really enlightening”— John Carmack
Epic Games
“modern things that are on completely different order of magnitude like Minecraft and Fortnite that have 100 million plus users”— John Carmack
Roblox Corporation
“right now Roblox is basically a game construction kit aimed at kids and that was a capability first play and it's achieving scale”— John Carmack
Activision
“when Activision demonstrated that you could make Call of Duty every year and not only is it not bad people kind of love it”— John Carmack
3D Realms
“Ken Silverman and his build engine which was used for Duke Nukem 3D and some of the other games for 3D Realms”— John Carmack
Sir-Tech
“there was one famous program called Wizardry it was like one of the great early role playing games that was written in Pascal”— John Carmack